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In detail, they do the following: skipping waiting times (creating dragons or buildings), buying more advanced dragons, purchasing specific buildings, or buying gold or food. They serve for the triad of unlocks, boosters, and skippers.
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Gold: As a main soft currency, gold allows players to purchase buildings, upgrade them, purchase basic dragons, and buy the second soft currency (food).Inside Dragon City we can find the following: In every free-to-play game is a set of resources necessary to purchase every in-game asset and ensure the player’s progression. The fact of mixing two different systems inside a social game gives players a wider set of meaningful choices and a more satisfactory feedback, something farms game can’t do due to their reiterative and aged schemes. The other one is collecting (breeding) and fighting with units (dragons) produced through the farm process and upgrading them for an optimal result in such fights. Dragon City is a social game based on two different formulas, the first one is a farm game, understood as a strategy/simulation model where the player gathers different resources and growing around a main building (just like expanding a town).
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